/**
 * UFO Pawn Class
 * Uses for alien pawns
 */
class xT_Pawn_Alien extends xT_Pawn;

DefaultProperties
{
	AIControllerTemplateClass = class'xT_AIController_Alien' //computer ai controller
	DefaultAICommandState = ECS_Idle
	Team = ET_ALIEN
	
	Name="Default__xT_Pawn_Alien"
}